Everything You Need to Know About Destiny 2 Before Launch
With the Destiny 2 Beta in full swing now, there’s a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn’t be taken as a done deal — they could still change things — it’s good to talk about the balance the team at…

Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening “Bright Engrams”, items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?
Destiny 2 Beta: First Impressions
AI has been improved to where enemies don’t just stand there waiting for players to off them. They will duck and weave and attempt to drive players out of cover. They aren’t as aggressive as, say, Uncharted or Halo, but it’s a noticeable step up from the original game. A series of new locations on…