Hardcore Gamer was invited out to Bellevue, Washington to check out Earth’s new open area, the European Dead Zone (EDZ). Replacing the Cosmodrome, the EDZ may look fantastic, but does it provide enough meaningful content to keep players invested?
Destiny came up short in many departments following its 2014 launch, including exploration. Exploring Earth, Venus, Mars and the Moon was supposed to be exciting, but ended up being a chore. The open areas of each planet were flat, plain and lacked exciting activities to participate in. They were pretty but didn’t have substance to keep players entertained outside of mindless busywork. This is something Bungie is directly addressing with Destiny 2.
Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.
Competitive multiplayer returns in the form of Crucible, which has gone through extensive tweaks. Gone are the 6v6 matches, replaced with 4v4 matches. While this is a curious choice, the player count works rather well in-game. All multiplayer maps have been designed with this number in mind and it’s easy to find firefights. Playing Crucible is also more rewarding with loot generously dropped and Crucible Reputation tokens after each match.
AI has been improved to where enemies don’t just stand there waiting for players to off them. They will duck and weave and attempt to drive players out of cover. They aren’t as aggressive as, say, Uncharted or Halo, but it’s a noticeable step up from the original game.
[MW]: Well, let’s look at the Fallen. In our Age of Triumph Grimoire Cards, we’ve taken the time to advance their story and key into the current state of the faction. The Fallen have completely lose their house structure. The idea of the Kells and the different houses are gone now, and they’re just a broken people. Some of them have gathered together in the EDZ, and others are roaming the solar system. We’re able to really progress their story following the events of the previous games and expansions. Then we have the contextualized dialogue system to hint back to what you’ve done to them in the past. [MW]: We’re just aware of it as you are. It’s harder for us to tell a story, but it has it’s moments. There’s one part in the story where you’re told to speak and Ghost cuts you off. So, we have fun with that.Destiny nailed its gameplay mechanics perfectly out of the gate and those carry beautifully into Destiny 2. Aiming and shooting feel fantastic, while platforming has been tightened up with Guardians now able to clamber over ledges. Jumping is still a little floaty, but the clambering should help players avoid some unnecessary deaths.
There’s no real choices and trade-offs to be made anymore. The same goes for the rest of the game. The in-depth and often rewarding dialogue trees are gone, replaced with options that boil down to whether or not the player character is going to be either nice or sarcastic nice. There are no karma checks, no skill checks, no special checks, nor even long and interesting conversations to be had. Dialogue might as well just be there because previous Fallout games had it. The list could go on, but is perhaps better saved for another time. As it stands,Fallout 4 has gained massive mainstream success. It just had to become a different game in order to get it; a game that’s much more a shooter with RPG elements than it is an RPG with shooter elements. It became a game one that fans of the old Fallout games have grown to hate and possibly a series that RPG fans in may no longer care about in the future. Taken on it’s own It’s a decent game, but one that has nonetheless been compromised for the sake of short-term sales. The same is true of Dead Space 3.
A series of new locations on Earth, Titan, Nessus and Io replace the locales from the Destiny 2 Updates 1 era, and are mostly huge improvements. The open areas may not necessarily be bigger but are filled to the brim with more geometry, exploration, and activities. Returning activities like Public Events have been revamped to offer more engaging encounters, and new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely and out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs to interact with. Faction Leaders are a great start, but it’s disappointing that there isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies.
Everything You Need to Know About Destiny 2 Before Launch