Many familiar faces filled the screen as the hour of Destiny 2 played out, characters any player could recognize (Holiday did look slick flying that ship.) Destiny 2 means introducing new faces to the fold, folks that may have been there the whole time, but Guardians were to busy running around the galaxy to pay attention too. At least, thatās what I like to think. Getting down on the people’s level though, actually coming down from their Tower, Guardians will hopefully see firsthand the struggles that the Last City had to go through on a daily basis. New places and new faces means new content. Guardians always had a pretentiousness about them. I enjoyed my Guardian, but it felt like we were all on a high horse policing the universe without a care for those we were actually supposed to be protecting. This isnāt a new concept, though, even having been written into the lore. It’s known that children are told stories at night about Guardians to frighten them. Protectors or a something worse? Guardians are undead soldiers after all, Zavalas haunting speech while returning over and over again, shook me. My guardian has done this exact thing, but actually seeing the impact and hearing how twisted it sounded made me feel like one of the children that lives in the Last City.
The Forza series has never been my cup of tea, at least not until Forza Horizon. Driving through the beautiful scenery of Colorado in a semi-open world environment really made me appreciate the mechanics behind the series, while at the same time had me lightly touching upon the more hardcore tuning aspects. Turn10 Studios and Playground Games were able to expand upon this, bringing us to the luscious and visually breathtaking Southern Europe. Itās the interconnected world that ties into Xbox Liveās social features that really brings the world to life, as driving through the vast open world will never make you feel alone. If thereās one racing game you need to play, itās Forza Horizon 2; itās certainly the closest weāll get to another Burnout Paradise.
[JH]: We talk about everything, top-to-bottom, with all our creative partners. The first Destiny had a non-silent protagonist. In Destiny 2, we put an emphasis on the playerās story and we feel that, when it comes to the balance of how much should you talk vs an NPC, it should be more NPC. This isnāt Master Chief or Nathan Drake, this is supposed to be you. We donāt want to be presumptuous about the words we put in your mouth as youāre exploring. Ghost is there to help guide you through the story.Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldnāt actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening “Bright Engrams”, items which are loot boxes in all but name. Theyāre obtainable through in-game means but only at a snailās pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, thereās no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2ās new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that wonāt be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isnāt just limited to consumables either. Thanks to Destiny 2ās deplorable token system, thereās been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the gameās players bother with the grind loop if they canāt grind for the things they actually want?
[Jason Harris]: Itās really an amazing narrative opportunity to strip away the powers. Itās the tried and true, “is Superman really Superman without his powers,” scenario. If given the opportunity, we would have loved to do more missions without players having their Light, but that is not the case. I looked at it as nothing more than a great story opportunity.Bungie unloaded a full clip of Destiny to the face and the feels are real . Remember when I said to pay attention to Zavala? Destiny 2 immediately proves it has more heart than the first game, even with all the expansions. Using the opening of the showcasing of Destiny 2 PvP guide 2 as a platform ā having Zavala introduce the player base to a more serious tone which immediately sets the stakes higher — is a strong move. Zavalaās more serious demeanor isnāt all brooding, but a calculus of everything going around him. Which is why the story to Destiny 2 is already immensely important. While there are a number of things in Destiny 2, the PvE aspect of things makes for the skeletal structure that holds up the Destiny universe. In other words, lore matters.
Review: Destiny 2 (PC)